English (en)French (Fr)
Welcome to Full Ace, tennis game on PC
Full Ace forums open PDF Print E-mail
We have installed a forum space dedicated to Full Ace, which is available through the link on the left. This will be the place to discuss about the game and hopefully many other things. We will of course be available through this forum. You will probably understand though that we won't be able to answer all the questions you may ask about our project, whether because we want to keep things to ourselves or we just don't have the time. Nevertheless, we will try our best to be available and inform you.
 
Full Ace is online ! PDF Print E-mail

Today, with this website, we are proud to present you our effort in bringing you the experience of a professional tennis player wrapped in an online distributed video game, which name will be Full Ace.

This project is the result of several years of frustration as a tennis fan and a video games player. Therefore, it will provide everything one got used to expect in a tennis game: full length matches, exhibitions, tournaments and a career mode. Of course, an online mode is also planned.

Nonetheless, we think what matters most is gameplay. In order to provide a maximum diversity of situations, we will use the most realistic physics model to compute ball movement, including spin influence. More than that, we intend to provide a game that really puts you in charge of what matters in professional tennis: positioning, timing, anticipation, risk management, and strategy.

Full Ace is developed for Windows. Linux and Mac versions should follow shortly though.

Using all the displaying power of computers isn’t our priority, so Full Ace should be playable on a GeForce 2/3, PIII 800 MHz PC or better. A joypad shouldn’t be mandatory, but highly recommended for best experience.

Here you will find all the information about our progress. Right now several screenshots of stadiums are available by clicking on the “Screenshots” menu entry. More news, screenshots, then videos and demos will follow in time.

Last Updated on Saturday, 08 March 2008 08:19
 
«StartPrev11121314NextEnd»

Page 14 of 14


ITST